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Run an existing Universal Windows App (UWP) Package with HoloLens Emulator

The Universal Windows Platform (UWP) enables one app to run on every Windows devices running on Windows 10. In my previous post  – “Bringing Your Universal Windows Apps to Microsoft HoloLens”, you have...

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Developing Holographic Apps with Unity 3D and Microsoft HoloLens

This is the fourth post in the series of Holographic App Development Using Microsoft HoloLens.  In the past few posts you have seen how to getting started with HoloLens app development by setting up...

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Projecting your Holographic apps in a Real Space Surroundings using HoloLens...

The HoloLens Emulator allow us to simulate room or a space for projecting our app. The simulated room are displayed in the form of spatial mapping mesh created from real objects.  With this simulated...

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Understanding the Gaze and Adding a Gaze Input Cursor into your Unity 3D...

This is the sixth post in the series of Holographic App Development Using Microsoft HoloLens. In one of my previous post, we have discussed How to build a Holographic Apps with Unity 3D and Microsoft...

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Understanding the Gesture and Adding Air Tap Gesture into your Unity 3D...

Here is the seventh post in the series of Holographic App Development Using Microsoft HoloLens.  In this post, we are going to learn how to integrate Gesture into your Holographic App. In the previous...

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Visualizing Spatial Mapping of a Real Space in your Holographic App using...

Here is the 8th post in the series of Holographic App Development Using Microsoft HoloLens.  In this post we are going to learn about Spatial Mapping and how to render Spatial Mapping Mesh of a real...

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Holographic Remoting with Unity and HoloLens – Run Holographic Apps Directly...

Holographic Remoting is a new features of Unity (v5.5), that reduces your development iteration during deployment of Holographic Apps from Unity. Using Holographic Remoting, we don’t need to build...

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Announcement! Our Book –“HoloLens Blueprints” is Published and Now Available!

I am very pleased to announce the availability of my second book, and our first book HoloLens Blueprints – co-authored by Manish Sharma, Mallikarjuna Rao, and Myself. This book introduces and...

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Using Paint 3D to design 3D models for your Holographic applications

In this article, you will learn, how we can construct a basic 3D Model using Paint 3D app and then use it as a Holograms for your holographic application. This is a state forward process, but the...

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Virtual Reality (VR) – Augmented Reality (AR) – Mixed Reality (MR) – A Quick...

Continuing my series of posts on Holographic App Development Using Microsoft HoloLens, here is one more addition to the series. This should have been the very first post of the series, given the fact...

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